By adding a dice to game designers where able to add more randomness, and they also helped simplify the game, making the board games more fun for kids. Free Dice Web Games Suit all Ages. Dice games are the most seasoned and one of the easiest games that maybe suit all ages. The ones included in betting are a standout amongst the most energizing. Often used as a drinking game, or even for stakes, this is an easy to play, casual dice game that's good for playing with a larger group. Number of players: Best with at least 4 Equipment required: Five 6-sided dice. Yahtzee is a classic dice game that uses five 6-sided dice. The dice games in the list here, all revolve around gambling with stakes.Remember, you don't have to gamble with hard cash, you could use matchsticks, chocolates or counters and just enjoy rolling the dice. Dice games are satisfying. There are so many different kinds of dice to choose from now readily available in the shops or by mail order. Most children love the look and feel of dice and are happy to build up a collection - and are likely to choose a few particular dice to be their favourites, too.
20Oct
Posted by Yehuda Berlinger as Classic Board Games, Modern Board Games
From which I exclude board games that rely primarily on dice, such as Backgammon, other race games, and all roll and move games.
Beetle (aka Cooties)
Each player rolls a die and draws a certain part of a bug, depending on the die roll. Certain parts must be drawn before others may be drawn. The first to complete his bug wins.
Bunco
Roll three dice, scoring the result. No decisions. Widely popular among suburban women in the US.
Chō-han (aka Chō-Han Bakuchi)
Very simple Japanese dice game. Six dice are rolled and the results kept secret. Players bet on whether the sum on the dice is odd or even.
Farkle (aka Zonk, Zilch, 10000, Wimp Out, Greed, Squelch)
Different Types Of Dice Games
A 'push your luck' game, and the inspiration for Can't Stop and other, similar proprietary games.
Roll six dice, banking any that can score (generally any 1, 5, or three of a kind). You can end you turn and score what you have banked, or re-roll the non-banked dice. If you ever roll dice and can't bank any of them, you lose everything you have banked and pass your turn.
Hazard (aka Craps)
Craps is a specific variant of Hazard.
Pick a number from 5 to 9 and try to roll it (in Craps, the number is 7). If you roll the number you win. If you roll 2, 3, 11, or 12, you may lose, depending on which number you picked. Otherwise, try to roll the same number you just rolled again, before rolling the number that you originally picked.
LCR
A proprietary game only 17 years old from George and Company LLC.
Three dice have sides with L (left), R (right), and C (center), and three blank faces. Roll the dice, passing chips in the direction indicated; center means the center pot. The last player with chips left wins (and, if playing for money, takes all the chips in the center pot).
Its popularity stems from the fact that even after you have no chips remaining, you may still win if a player to your left or right passes you one before the game ends.
Liar's Dice (aka Bluff, Dudo, Cachito, Perudo, Mexicali, Mexican)
The game of betting on the sum rolled.
Each player rolls a number of dice, looks at his own, and covers them. Players then bet, in turn, on how many dice have how high a face value, with each player having to either call or up the values on his turn. At a call, the calling player wins if the previous player was incorrect; otherwise, the previous player wins.
Mexico
Not to be confused with the above Mexican.
All players roll the dice, with the lowest rolling player tossing the stakes into the pot. Continue until all but one player is eliminated. That player takes the pot.
Pig (aka Pass the Pig)
A simpler push your luck game than Farkle. Roll a single die, banking your roll each time. Pass the die and score what you have banked whenever you want. If you roll a 1, you lose what you have banked and pass the die.
Its popularity stems from the fact that even after you have no chips remaining, you may still win if a player to your left or right passes you one before the game ends.
Liar's Dice (aka Bluff, Dudo, Cachito, Perudo, Mexicali, Mexican)
The game of betting on the sum rolled.
Each player rolls a number of dice, looks at his own, and covers them. Players then bet, in turn, on how many dice have how high a face value, with each player having to either call or up the values on his turn. At a call, the calling player wins if the previous player was incorrect; otherwise, the previous player wins.
Mexico
Not to be confused with the above Mexican.
All players roll the dice, with the lowest rolling player tossing the stakes into the pot. Continue until all but one player is eliminated. That player takes the pot.
Pig (aka Pass the Pig)
A simpler push your luck game than Farkle. Roll a single die, banking your roll each time. Pass the die and score what you have banked whenever you want. If you roll a 1, you lose what you have banked and pass the die.
Poker Dice
These special dice have faces of 9 through A. Roll the dice, re-rolling any dice up to two times. Player with the highest poker hand wins.
Poker dice are often used to play Klondike, which is not related to the card game of the same name. The dealer and players roll, with the players winning if they beat the dealer's hand.
Sic bo (aka hi lo, Grand Hazard, Chuck-a-luck)
Grand Hazard is not related to Hazard.
Players bet on the outcome of the dice (similar to Roulette), with payouts according to the chances of the roll.
Shut the Box
This game often uses a wooden contraption to keep score.
Types Of Dice Games
Player roll two dice, marking off any combination of numbers 2-9 (or 10) that add up to the total rolled on the dice. Continue rolling until you cannot mark any unmarked numbers for a given roll. End your turn and score the numbers marked.
Palm springs area casinos. Yahtzee (aka Yacht, Balut, Kismet)
Each player has a grid of dice values, each box of which scores a certain number of points. Roll the dice, re-rolling any dice up to two times. Score any box that you want to which the dice correspond, but that you have not already scored. If you cannot match your roll to any box, score a 0 in any unscored box of you choice. The game ends after all boxes are filled, with the highest total score winning.